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How To Create An App Blueprint

Blueprint

    Reviews

  • 5 Great iPad Tools for Designing Apps (gigaom.com)
  • Review of Blueprint for iPad - the best prototyping tool (www.buildingiphoneapps.com)
  • App Store App Review: Blueprint (www.ijailbreak.com)
  • Visual Design On the iPad (www.iphonelife.com)
  • Creare l'interfaccia grafica delle app con l'iPad (www.iphoneandgo.it)
  • Play

  • Play

    Test the usability of your mockup right on your iPad. It works like the real app!
  • Actions

    Various actions can be assigned to gestures: Tap, Double-Tap, Long-Tap and Swipe.
  • Transition

    Transition effects are provide for your actions. They will be applied when an action occurs in Play mode.
  • Free Drawing

  • Sketch

    Freely draw and erase on a screen to clarify your thoughts, without having to download a widget.
  • Create custom Images

    Create your own images with the built-in drawing tool.
  • Draw on widget

    No need to be connected to a computer to import simple images. Draw anything directly on a widget.
  • Real Tactile

    Feels like writing with a real pen.
  • Import,Export

  • iTunes File Sharing

    Backup your projects from your iPad to your PC through iTunes File Sharing. And you can restore your projects, too.
  • Email

    Email your project to share with your friends. They can import the project file directly from email.
  • PDF & PNG

    Exportable to PDF and PNG file formats. Various export options are supported.
  • Images

  • Photo Album

    Pick an image from the Photo Album and use it as a background for your widget.
  • iTunes File Sharing

    Import your own images through iTunes File Sharing without having to sync.
  • Share across the projects

    Share images across all projects in Blueprint.
  • Easy Interface

  • Link

    When actions are assigned on widgets, links are created between the widgets and the screens. They help you to see the flow of the screens at a glance.
  • Guidelines

    Guidelines appear to help move and resize widgets easily.
  • Filler

    Fill the background of the widgets with various colors or patterns.
  • Dropbox

  • Project Sharing

    Share your projects using Dropbox.
  • Import images

    Copy your images to Dropbox from your PC and import them into Blueprint.
  • Viewer

  • Play

    View and play all the screens in your project.
  • Comments

    Share your thoughts and announce your project by email or SMS. This is a useful function for collaborating with your friends.
  • It is FREE!

    Download it from the App Store. It��s FREE!

Tutorials

'Clock' sample project

  • How do I send a mockup to other people?

    You can use either email or the Export/Import function to send a mockup to other people.

    • Sending via email
      • Send the mockup made with Blueprint through email by using the 'Send via Mail' function.
      • Use an email address available for the device that will receive the mockup.
      • When the receiver opens his/her email and clicks the attached mockup file, an 'Open the Blueprint' or 'Open the Blueprint Viewer' button will appear.
      • When the button is clicked, the corresponding program is executed and the receiver can view the imported mockup.
    • Sending via iTunes file sharing
      • [Export] the mockup made with Blueprint.
      • Connect the device to iTunes and press the [Apps] tab, and the user will see a [File Sharing] menu on the bottom of the screen.
      • Under [File Sharing], select 'Blueprint' to view the exported files in the document list on the right.
      • Drag the file to the Desktop and move the file to the necessary iPhone or iPad devise that is linked to the computer.
      • Link the iPhone or iPad to iTunes and in the same way, select 'Blueprint' or 'Blueprint Viewer' in [Apps] under [File Sharing] and copy the mockup file into the [Blueprint Documents] window.
      • Now, click the [Import] button from Blueprint or Blueprint Viewer to view the mockup file.
      • For more specific instructions about iTunes File Sharing, refer to the [Help] menu in iTunes.
  • I upgraded to the full version but I can't find former projects.

    The Full version and Lite version are different Apps.

    If the user wants to bring mockups from the Lite version to the Full version, he/she must send them through email or use the Export/Import function. For instructions on how to transfer mockup files, please see the 'How do I send a mockup to other people?' under FAQ.
  • How do I select more than one widget?

    • First, select one widget by pressing your finger on the widget you would like to select. Continue to press down on the widget (do not lift your finger).
    • Using another finger, select and add the rest of the widgets you want.
    • Tap (touch) each widget you want to select.
    • Once your selection is complete, lift the finger that was pressing down the first widget.
  • Can I change the direction of the Popover arrow?

    Yes, you can. If you select the Popover widget, the point of the arrow can be set. Move this point and the arrow will move along with the point.
  • Can I change the mockup into XCode?

    No, you can't. Blueprint is a mockup program. The mockup results can only be used as a blueprint to simulate the actual implementations or test usability. They cannot be transformed into actual code.
  • Can I actually make my mockup into an App?

    No, you can't. If the user wants to make a separate App and load it onto an iPhone or an iPad, he/she must go through the complicated process of registering as a developer with Apple and registering the App. But remember, the mockup can still be executed sufficiently with Blueprint or Blueprint Viewer.
  • The program dies saying that there is a memory shortage

    If the user is using iOS3.2 or lower, there are cases where the available memory is insufficient. An upgrade to iOS4.0 or higher is required. It is expected that support for iOS3.2 and lower will soon be terminated, so please use iOS4.0 or higher.
  • The images are shattered.

    There are cases where parts of images in PNG files are shattered (especially images that are not 32bit). The problem is caused by images being shattered when they are synchronized and brought to the iPad from iTunes. Images can also be shattered in [Saved photos] of the Pictures App. When this problem occurs, transfer the image through the iTunes file sharing and it will not be shattered. (Remember, the iTunes file sharing menu is only supported in iOS4.0 or higher.)
  • How do I change the start screen when I run Play?

    Turn on the 'Start Screen' in the Inspector window of the screen that you want to be the start screen. The former start screen will automatically be turned off and afterwards, when it is played, the project will start with the newly selected Start Screen.
  • How do I make a 'Back' button in the 'Navigation Bar' from the Widget list?

    The Back widget is not in the widget library. You need to turn on the [Back] menu in the [Properties] of the [Navigation Bar]. To delete a Back button, turn the [Back] menu in [Properties] to off, or use the Delete option like with other widgets.
  • How do I make a Split screen on iPad?

    The Split function can only be used in projects made with the iPad. Turn On the 'Split View' in [Screen Properties] to Split the Screen.
  • The 'Select subwidgets' operates differently in the Screen mode and the Split Screen mode.

    The widget position is divided into three types in the Split Screen mode. The Left Screen widget, the Right Screen widget, and the Full Screen widget. Therefore, if the [Select subwidgets] is executed in the left screen, only the widgets on the left screen are selected; if the [Select subwidgets] is executed in the right screen, only the widgets on the right side of the screen are selected. Also, by executing the [Select subwidgets] though the [Context] menu under [Toolbar], widgets on the entire screen are selected (Keyboard, Popover, Alert, Action Sheet, etc.).
  • I can't see the Photo Albums menu in the Image Sources window.

    There are two ways of using the Photo Albums in the program; one is by directly using the Photo Albums provided by iPad, and the other is making a new screen by importing the necessary information through an application programming interface (API). Blueprint doesn't directly use the provided screen but uses an API to provide a user interface that is custom as the Image Sources window. When using the API for Photo Albums, the [Positioning Service] has to be operational under Apple policies. Find the [Positioning Service] through [Settings]->[General]->[Positioning Service]. The [Positioning Service] and [Blueprint] must be turned ��On�� in order for this API to be used. This is required according to Apple��s policies. Blueprint accesses Photo Albums only, and is not related to collecting position-related information. iOS3.2, however, doesn't support the Image Sources window and uses the Photo Albums provided by iPad.

How To Create An App Blueprint

Source: http://www.groosoft.com/blueprint/

Posted by: rhodescapassicer.blogspot.com

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